The world of Marvel Rivals has been buzzing with more than just energy blasts and super-powered smackdowns. For months, a persistent, low-grade grumble has echoed through its player base, one that's less about which hero is overpowered and more about the very foundation of competitive play: matchmaking. It's the kind of issue that makes you feel like you're either effortlessly steamrolling the opposition or being used as a doormat by a team of cosmic deities, with very little satisfying middle ground in between. This consistent rollercoaster has led the community to a single, whispered conclusion: Engagement-Optimized Matchmaking, or EOMM, must be pulling the strings behind the scenes.

For those not in the know, EOMM is the gaming boogeyman of the modern era. 😱 It's a system allegedly designed not for fairness, but for retention. The theory goes that it carefully curates your wins and losses to keep you hooked. On a glorious winning streak? Time for a humbling defeat. Stuck in a rut of losses? Here's a gimme match to give you a hit of that sweet, sweet victory dopamine. The goal is simple: stop you from putting the controller down. In the absence of any official word from NetEase, this theory became the community's go-to explanation for the wildly unpredictable and often frustrating match outcomes in Marvel Rivals.
The silence was finally broken, not with a detailed technical blog post, but through an interview. The creative director, Guangguang, faced the music in a chat with Rivals Assembled. The big takeaway? A firm denial. According to a follow-up from the interviewers, NetEase has stated that Marvel Rivals does not use EOMM. That's a pretty definitive statement to throw at a skeptical fanbase. But wait, there's more! Guangguang also teased an upcoming developer video, slated for release in about two weeks, that promises to pull back the curtain. This video aims to explain how matchmaking actually works and will tackle community questions head-on. On the surface, this is a win for transparency in an industry where matchmaking algorithms are often guarded like the Infinity Stones. 🛡️
| Player Theory vs. Developer Statement | | :--- | :--- | | Community Belief: The game uses EOMM to manipulate win/loss cycles for player retention. | NetEase's Claim: The game does NOT use Engagement-Optimized Matchmaking. | | Evidence Cited: Extreme, "unnatural" winning and losing streaks that feel orchestrated. | Promised Proof: An in-depth explanatory video coming soon. | | General Sentiment: High skepticism, based on lived gameplay experience. | Stated Goal: Increased transparency and addressing player concerns. |
Let's be real, though. Hearing "we don't use EOMM" is one thing, but believing it is another. Many players, after experiencing the game's notorious streakiness, are finding it hard to simply accept the denial. The personal anecdotes are everywhere:
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You log on, win five games in a row feeling unstoppable.
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Suddenly, you're paired against what feels like an esports premade while your teammates are still learning which button makes their hero jump.
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This repeats until your victory high is a distant memory.
This pattern feels too convenient, too engineered to be pure chance. Is it confirmation bias, or is there a hidden hand at work? The upcoming video will be NetEase's chance to prove it's the former. They'll need to explain what metrics are used—things like skill rating, connection quality, party size—and why those can sometimes create such lopsided experiences.
So, where does this leave the average hero (or villain) queueing up for a match? In a state of cautious waiting. The developer's commitment to explaining the system is a positive step, a rare move in live-service gaming. However, the proof will ultimately be in the pudding—or in this case, in the post-video matchmaking queues. If the chaotic streaks persist even after the algorithm's secrets are revealed, the community's skepticism will only harden. For now, the ball is in NetEase's court. They've denied the EOMM allegations. Soon, they must provide the evidence and, more importantly, demonstrate through improved, consistent matches that their system is built for fair competition, not just prolonged engagement. The fate of many a player's sanity may depend on it. 💥