In the ever-evolving arena of Marvel Rivals, where heroes and villains clash in dynamic third-person combat, the arrival of The Thing in Season 1 solidified a cornerstone for any team needing an unyielding frontline presence. As a member of the Fantastic Four, Benjamin Grimm is not merely a damage sponge; he is a strategic powerhouse designed to control the flow of battle, disrupt enemy formations, and provide a rock-solid foundation for his allies. For players who relish being in the thick of the action, setting the tempo of engagements, and enabling their team's success, The Thing stands as the quintessential tank, a veritable mountain of orange rock and tactical utility whose simplicity belies a profound impact on the battlefield.

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🏔️ All The Thing's Abilities & What They Do

The Thing's kit is a masterclass in frontline flexibility, built around initiation, disruption, and team support. Each ability synergizes to make him a persistent threat who is difficult to dislodge.

  • Rocky Jab (Primary Fire): A rapid flurry of punches that delivers consistent, close-range damage. It's the bedrock of his sustained pressure.

  • Stone Haymaker (Alternate Fire): A slower, telegraphed punch that packs a significant wallop, perfect for finishing off weakened foes or punishing mispositioned enemies.

  • Yancy Street Charge: This is The Thing's primary engagement tool. He charges forward, lifting and displacing enemies in his path. Upon impact, he creates a shockwave zone that prevents enemies from being moved, effectively pinning them for your team. It's the perfect opener, acting like a geological bulldozer clearing a path through enemy lines.

  • Embattled Leap: Demonstrating his team-first mentality, The Thing can leap to an ally's position. Upon landing, both he and his ally gain a temporary damage reduction buff. This ability transforms him from a solitary brawler into a mobile bastion of support, able to peel for a vulnerable teammate or reinforce a push.

  • Clobbering Time (Ultimate): The crown jewel of his disruptive arsenal. The Thing slams the ground with immense force, launching all enemies in a cone in front of him high into the air. This doesn't deal massive damage itself but creates a golden window of vulnerability, turning foes into clay pigeons for your team's focused fire.

  • Unyielding Will (Passive): Perhaps his most defining trait, this passive makes The Thing immune to most crowd control effects that would displace or disable other heroes. Like a lighthouse in a storm, he remains steadfast, allowing him to maintain frontline pressure where others would be tossed aside.

For players familiar with the roster, The Thing fills a niche similar to aggressive tanks like Hulk or Venom, offering a fantastic, stony-skinned alternative for those seeking that specific brand of close-quarters domination.

⏰ How To Master The Thing's Ultimate

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Clobbering Time is not a mere damage button; it's a tactical scalpel for surgically dismantling enemy cohesion. Activation is simple (Q on PC, L3+R3 on console), but its execution demands thought. The ultimate's value lies entirely in its disruptive potential and the opportunities it creates.

Optimal Use Cases:

  • Following an Initiation: Use Yancy Street Charge to group or displace enemies, then immediately activate Clobbering Time to send them skyward. The combo is as devastating as it is simple.

  • At Choke Points: When enemies are funneled through a narrow passage, a well-timed ultimate can catch multiple targets, stalling a push or enabling a wipe.

  • To Counter Key Abilities: Use it to interrupt channeled ultimates or crucial support abilities from the enemy backline.

What to Avoid:

  • Wasting it on a single, isolated target. Its cooldown is too precious for a mere pick.

  • Using it without team follow-up. Communicate with your damage dealers so they are ready to capitalize on the airborne enemies.

Think of Clobbering Time less as a hammer and more as a precision crowbar, prying open the enemy's defenses for your team to exploit. Unlike flashier, damage-focused ultimates, this one rewards game sense and coordination above all.

👥 Best Team Composition For The Thing

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The Thing excels as the centerpiece of a composition, but he truly shines when surrounded by heroes who can amplify his strengths and cover his weaknesses. A well-rounded team built around him should include:

Role Hero Examples Synergy Reason
Close-Range DPS Spider-Man, Black Panther, Wolverine These heroes thrive in the chaos The Thing creates. After he charges and ultimates, they can dive in and clean up the vulnerable, displaced targets with high burst damage.
Support Mantis, Rocket Raccoon, Groot The Thing's size makes him a big target. A dedicated healer like Mantis is ideal to keep him in the fight. Supports with area control (Groot) or shielding (Rocket) also synergize well with his frontline hold.
Long-Range DPS Iron Man, Punisher, Star-Lord While The Thing occupies the enemy frontline, these heroes can safely pour damage into the disrupted ranks from a distance. They turn his disruption into confirmed eliminations.

Compositions to Avoid: Hyper-mobile, dive-heavy comps that spread the fight out. The Thing is at his best in contained, brawling engagements where his area control can dominate. A team that is always scattered negates his core strengths, leaving him feeling like a monolith in a desert—immovable but isolated.

đź§  Best Tips, Tricks & Strategies for Victory

To transcend from a simple brawler to the strategic keystone of your team, consider these advanced tactics:

  1. Control the Narrative: Your job is to dictate where and how the fight happens. Use Yancy Street Charge not just to damage, but to split the enemy team like a continental divide, isolating their healers or damage dealers for your team to focus.

  2. The Combo is King: Your primary engagement should be a seamless sequence: Yancy Street Charge → Clobbering Time → Stone Haymaker on a priority target. This combo disrupts, sets up, and secures a kill.

  3. Be a Mobile Fortress: Don't just stand on the front line. Use Embattled Leap proactively. Jump to a diving ally to give them damage reduction, or use it to escape a losing engagement while supporting a retreating teammate. Your presence should shift across the battlefield like a roaming citadel.

  4. Exploit Your Immunity: Your passive, Unyielding Will, is a psychological weapon. Walk through enemy crowd control that would halt others. This allows you to challenge space aggressively, forcing enemies to commit more resources to deal with you, much like a glacier slowly and inexorably grinding down a mountainside.

  5. Target Priority: After causing disruption, your focus should be on eliminating high-value targets. Use Stone Haymaker to crush enemy damage dealers and supports. Your basic Rocky Jab is for maintaining pressure and finishing off low-health foes.

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In summary, mastering The Thing in Marvel Rivals is about understanding that his true power lies not in his fists of stone, but in his ability to control space and enable his team. He is the anvil upon which enemy strategies are broken, and the shield behind which his allies can operate with impunity. For the player who wants to be the unwavering core of their team's strategy, The Thing offers a deeply rewarding and impactful playstyle that is foundational to securing victory in 2025's competitive landscape.